![]() Input 1-7 depending on which minions you want to target and it will show you how it will affect how long it takes them to die.įor me, all it took was to “target” the minion that was closest to death. Now in the “Action” column, skip Turn 0 (since you didn’t do anything during that turn) and keep adding Hero Powers starting from Turn 1. It will show exactly how long it will take for them to die if you don’t use your Hero Power. It will automatically calculate their current Position and Momentum. Then proceed to the “calculator” tab and input all of the minion HP from before and after you ended your turn. Open the spreadsheet I already linkedand make yourself a copy of it. It’s honestly not that difficult once you figure out what’s going on, but the “problem” is that you have to calculate 20 separate turns manually so it takes a while and it’s easy to make mistakes. You generally want to use Hero Power on a minion with the lowest Momentum (one that’s falling the fastest) in order to get the most of a reset, unless there’s another minion with really low Position that’s about to die – then prioritize it instead. The first one is to figure it out yourself. There are two ways to approach that puzzle. Your Hero Power resets the Momentum of the minion you target to +3, so it will take way longer for them to die. In order to counter that, you want to use your Hero Power. Here’s my board state from the example above: Then the momentum will once again go down -6, and the next time I pass turn it will be Position 33… And so on, and so on. It means that after I pass the turn, it will drop from Position 44 to Position 39. But since the momentum decreases by 1 each turn, its current momentum is -5. 1st one was Position 48 and now it’s Position 44, so its momentum was -4. Based on those two numbers, I can now calculate the momentum of each minion (either manually or using a calculator – keep reading to learn more). Now do the same thing as you did before – write down HP of your minions and find out what their position is.Īgain, in my case, here’s how things looked after passing the first turn. In order to do this, you want to pass the turn without using your Hero Power. Now, the second important part is to find out the “momentum” of each of your minions, so how quickly their position falls. That is the important part – if any of them falls to position 1, the puzzle is over and you have to restart.įor example, here’s my board state (from the image above) and position of each minion: You no longer care about their HP, only their position numbers are relevant. Then open this spreadsheetand, based on their health, check what their position is. When you first open the puzzle, write down the health of each minion on your board. If you want to avoid doing some unnecessary math, read the entire solution before doing the puzzle (I’ll talk about a calculator later). However, you should not be fooled by minion’s health – low health minion can actually be in a good shape while a high health minion might be close to dying. So first you need to know which minions are closest to death and how fast they’re dying in order to prioritize the most endangered ones. In order to keep them alive, you can use your Hero Power, but the issue is that it has limited uses – you can only use it 15 times. In Kurtrus’s puzzle, you have to go through 20 turns while keeping your minions (balls of energy) alive. The solution is based on this Google Doc. You have to wait for the dialogue to finish before they become clickable. It’s a top-right corner for Cariel, a top-left corner for Kurtrus, and a bottom-left corner for Xyrella (I’ll post images under each puzzle so don’t worry). In order to start the puzzle, you have to click on the triangles in one of the corners of the parchments showing your current Challenge. Then pick Cariel, Kurtrus or Xyrella, depending on which puzzle you want to start with (a word of warning – Cariel’s the longest one by far). In the game’s main menu, go to “Modes” -> “Solo Adventures” -> “Book of Mercenaries”. Unlike the previous ones, you don’t need to prepare any custom decks, you just need to find a “hidden button” and press it. All of the puzzles are started through Book of Mercenaries solo adventures – Cariel, Kurtrus and Xyrella to be more precise. ![]()
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